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'ASYLUM'

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'ASYLUM'

 PROJECT 02 / BREAKDOWN

This was a project I did for my first Substance Designer class at Gnomon. I have always liked horror but have never made a piece in that genre so I took this as a learning opportunity.​

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I really wanted to learn Designer, so for this project I tried seeing how far I could take the program and experiment with a couple workflows that will be showcased below.

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I was heavily inspired by photographs of old abandoned asylums for this piece, but wanted to explore and environment around an abandoned prison asylum.

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I was heavily inspired by the games Silent Hill, Resident Evil and Calisto Protocol.

PROJECT 02 / ZOO

For this project I wanted to focus on learning Designer, so invested most of my time understanding how to use the program and how to make environment kit pieces.

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I used Quixel to gather some props and decals that I used for the project those of which can be seen on the right image.

PROJECT 02 / MATERIALS

These are some of my most successful materials in this project. All of them where done using Substance Designer and rendered in Marmoset Toolbag.

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This was my first time using Unreal's material layer system and I really enjoyed the workflow because it gave me so many more options to blend different materials in different ways.

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I made some variations with damages or other details and blended them using world noises and vertex painting. A really cool feature I learned during class was the ability to add mask information onto the vertex painting edges which really elevated the quality of the blends. I really enjoyed the versatility of this workflow and how much control I was able to get over my materials. 

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PROJECT 02 / TEXTURING

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Like I mentioned earlier I really wanted to dive deep into Designer and on top of making materials I also tried making trim sheets, which I used to model and bake information onto my low geo models. I was very impressed by the results and the flexibility that this workflow gave me.​​​

I still wanted to continue polishing my props making skills so I made this wheelchair in Maya and Zbrush which I then baked and textured using Painter.​​​

'OTHER PROJECTS'

All Images © Copyright Nicolas Han. All rights reserved.

Nicolas Han Art | Environments

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